VERSION = 1,

option GamestaVehicleZones.spawnRate
{
	type = integer, min = -1, max = 100, default = -1,
	page = WayMoreCars, translation = GamestaSpawnRate,
}

option GamestaVehicleZones.spawnRateModifiedTrafficJams
{
	type = integer, min = -1, max = 100, default = -1,
	page = WayMoreCars, translation = GamestaSpawnRateModifiedTrafficJams,
}

option GamestaVehicleZones.climbVehicles
{
	type = boolean, default = false,
	page = WayMoreCars, translation = GamestaClimbVehicles,
}

option GamestaVehicleZones.randomAngle
{
	type = boolean, default = true,
	page = WayMoreCars, translation = GamestaRandomAngle,
}

option GamestaVehicleZones.corpseDistribution
{
	type = boolean, default = true,
	page = WayMoreCars, translation = GamestaCorpseDistribution,
}

option GamestaVehicleZones.bombVehicleInteract
{
	type = boolean, default = true,
	page = WayMoreCars, translation = GamestaBombVehicleInteract,
}

option GamestaVehicleZones.trafficjamsLV
{
	type = boolean, default = true,
	page = WayMoreCars, translation = GamestaTrafficJamsLV,
}

option GamestaVehicleZones.trafficjamsExtra
{
	type = boolean, default = true,
	page = WayMoreCars, translation = GamestaTrafficJamsExtra,
}

option GamestaVehicleZones.spawnRateBurnt
{
	type = integer, min = -1, max = 100, default = -1,
	page = WayMoreCars, translation = GamestaSpawnRateBurnt,
}

option GamestaVehicleZones.baseVehicleQuality
{
	type = double, min = -0.1, max = 1.3, default = -.1,
	page = WayMoreCars, translation = GamestaBaseVehicleQuality,
}

option GamestaVehicleZones.chanceToPartDamage
{
	type = integer, min = -1, max = 100, default = -1,
	page = WayMoreCars, translation = GamestaChanceToPartDamage,
}
